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The Agency of Narrative Intrigue and Mystery

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The official tumblr page for The Agency of Narrative Intrigue and Mystery, bringing you as much TTRPG material as you're authorized to see, including promoting the work of other creators. A five-person team comprised of lgbt and disabled individuals trying to make it in an industry dominated by D&D5e. Authors of Eureka: Investigative Urban Fantasy.
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Cover your eyes! Announcing the Gorgon Initiative for Eureka: Investigative Urban Fantasy

(promotional art by @theblackwarden, one of our team artists)

Okay so, we had a bunch of stretch goals in the Eureka: Investigative Urban Fantasy Kickstarter, and we actually did hit more of them than expected, but there was one of them we didn’t hit, the playable gorgon.

The gorgon being a playable monster type was stuck at the very back of the stretch goal list, mainly because we thought of it way later than all the other stretch goals, but honestly it was one of the possibilities that I was most excited for, and apparently, so were a whole lot of our fans. The gorgon monster type would perfectly round out Eureka’s roster of playable supernatural creatures, and we would really like to make it happen, despite not really having the budget for it since we didn’t hit the stretch goal.

Here are a few of what the gorgon’s key features would have been:

>Anyone who makes direct eye-contact with the gorgon turns to stone.

>A venomous bite, making them gorgon the second playable monster type to be able to inflict a poison effect.

>Cold-blooded. Won’t feel great in low temperature environments, but won’t show up on thermal sensors either.

>Scaly skin.

>Snake hair optional.

>Claws.

>Eating people like a snake.

And all this wrapped up in Eureka’s unique humanity-focused approach to monsters. How will your PC cope with their power to instantly kill anyone who looks at them wrong, whether they want to or not? That’s the kind of character development you can look forward to with a gorgon in the party.

So here is what we are going to do to make it happen despite the budget not accounting for it. It’s going to be a patreon initiative.

(promotional art by @qsycomplainsalot, one of our team artists)

If we can get up to 50 total paid patreon subscribers by the end of June, we will put the gorgon in the game. Currently, we have 33, so if y'all can manage to make that climb to 50 by July 1st, we will promise to make time and budget to add the gorgon in to the rulebook before final release. Ultimately, even 20-ish more patreon subscribers is less money than the stretch goal would have been, but we feel that it would be a good enough addition to the game to justify, especially because it's what the fans want, and because long-term patreon support is very valuable. You get regular Eureka rulebook PDFs as a part of the patreon, and even though there is also a free demo, the more more-updates copies or Eureka floating around, the better. We want people actually playing this game, and playing better and better versions of it. We’d release it all for free if we didn’t need the money to “earn a living.”

Supporting us on patreon isn’t pure charity either. At the $3 tier, you get access to our patreon discord server where our team discusses development of the game and gets feedback from fans, as well in a vote on which projects we tackle next.

At the $5 tier and beyond, you get that, plus regular PDFs of the most current and up-to-date version of our projects. In addition to a version of the Eureka rulebook with many more features than the current free version, there’s stuff you currently can’t get anywhere else, like Eureka adventure modules, short stories, and even a novella, all unreleased anywhere else.

So, sign up to our patreon, it’s only a few dollars a month, and help out with the gorgon initiative. At the time of writing this, we have 33/50 paid subscribers, and I’ll update the goal as we go.

And below the cut, I’ll show you the current changelog for the Eureka rulebook, so you can see what all $5+ patreon subscribers are going to get in the next big patreon update coming Thursday, June 6th. This changelog isn’t even fully conclusive, as work will continue on the rulebook throughout the week to make it even better before Thursday. That's a whole lot for just $5! I will also post the rough notes that exist for the gorgon mechanics as they appear right now.

(A new version of Eureka: Investigative Urban Fantasy will be coming to $5+ patreon subscribers on the first Thursday of the month every month until final release, and after that you'll start getting the beta versions of whatever our next project turns out to be.)

Thanks to your support, we are now looking at 41/50! We still have several weeks to go, but don't get complacent, those other 9 people aren't going to spontaniously manifest, it's going to have to be you reading this!

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Eureka: Investigative Urban Fantasy by A.N.I.M.

Allow us to introduce ourselves, we are The Agency of Narrative Intrigue and Mystery, or “A.N.I.M.”, a very small TTRPG studio based out of the southern U.S. but ultimately made up of people from many different walks of life.

Eureka: Investigative Urban Fantasy, our debut TTRPG, is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist, that is currently in production after an extremely successful crowdfunding campaign on Kickstarter.

How far would you go to learn the truth?

Play amateur detectives caught up in things they barely understand, and explore how the lives of your characters unravel as they push themselves to dig deeper into the unknown!

Eureka innovates on and revolutionizes investigative gameplay, TTRPG combat, and what it means to play as a monster as a character in a TTRPG, filling several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree never before seen, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.

Character-driven gameplay!

Stats and abilities are based on who your character is as a person. Freeform character creation allows you to build a totally unique little guy, and have a totally unique gameplay experience with him! This is supported by the backbone of the Composure mechanic. Stress, fear, fatigue, and hunger will wear your investigators down as they trudge deeper into the unknown. Food, sleep, and connections with their fellow investigators are the only way to keep them going!

Secrets inside and out! 

Any investigator could be a monster, helping their friends while trying not to reveal their true natures. The party will learn to trust and rely on each other, or explode into a tangled net of drama!

Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.

(You can also play as something like The Thing from John Carpenter's The Thing!)

If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, World of Darkness, or Gumshoe, you’ll probably find something in Eureka to really enjoy.

Intense, tactical combat! 

Hits are devastating, and misses are unpredictable–firing a gun will always change the situation somehow, for better or for worse!

Now in Technicolor!

Evocative artwork from talented femme-fatales @chaospyromancy and @qsycomplainsalot and the mysterious @theblackwarden paint a gorgeously-realized portrait of a world with shadows lurking in every corner.

Beta Copies through the Patreon

If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.

The A.N.I.M. TTRPG Book Club

If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes

Other Stuff

We also have a ko-fi and merchandise if you just wanna give us more money for any reason.

We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.

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oh, so when other people go outside it’s “good for their health” and “highly recommended”, it’s only when i do it that it’s a “containment breach” and a “high-level threat to public safety and security”, huh?

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I am in pain

Hey uh this is kinda embarrassing bc I promised myself I wouldn't need to e-beg anymore after last year's problems but. I have a tooth abscess (picture under the cut) and now I need to get a root canal and an inlay. My health insurance will cover the root canal but not the inlay, which will cost me 536.000 Colombian pesos (around 136 USD) and I can't really cover it rn bc my husband and I are moving apartments this month and most of our meager savings are getting eaten up by the moving costs.

I have a few music commissions lined up but the pain is making it hard for me to focus on them, so progress with them has been kinda slow, so I would appreciate any help I can get to cover at least part of it. Don't feel pressured of course but. In case you wanna toss a couple coins my way.

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Eureka: Investigative Urban Fantasy by A.N.I.M.

Allow us to introduce ourselves, we are The Agency of Narrative Intrigue and Mystery, or “A.N.I.M.”, a very small TTRPG studio based out of the southern U.S. but ultimately made up of people from many different walks of life.

Eureka: Investigative Urban Fantasy, our debut TTRPG, is a neo-noir investigation-focused RPG with (as you can probably guess from the title) a supernatural twist, that is currently in production after an extremely successful crowdfunding campaign on Kickstarter.

How far would you go to learn the truth?

Play amateur detectives caught up in things they barely understand, and explore how the lives of your characters unravel as they push themselves to dig deeper into the unknown!

Eureka innovates on and revolutionizes investigative gameplay, TTRPG combat, and what it means to play as a monster as a character in a TTRPG, filling several voids we have noticed in the TTRPG space. Eureka supports investigation to a degree never before seen, ensuring that searching for clues is a granular and player-driven process, but also ensuring that the whole story doesn’t grind to a halt after one single failed investigation check.

Character-driven gameplay!

Stats and abilities are based on who your character is as a person. Freeform character creation allows you to build a totally unique little guy, and have a totally unique gameplay experience with him! This is supported by the backbone of the Composure mechanic. Stress, fear, fatigue, and hunger will wear your investigators down as they trudge deeper into the unknown. Food, sleep, and connections with their fellow investigators are the only way to keep them going!

Secrets inside and out! 

Any investigator could be a monster, helping their friends while trying not to reveal their true natures. The party will learn to trust and rely on each other, or explode into a tangled net of drama!

Though most PCs will be mundane humans—or perhaps because most PCs will be mundane humans—Eureka also supports playing monstrous PCs, such as a vampire, in a way never seen before. This isn’t just a watered-down stat bonus, it’s like playing an almost entirely different game, with all the monster’s strengths and weaknesses to account for while solving the mystery, plus the added incentive to keep it a secret from the other PCs as well as their players.

(You can also play as something like The Thing from John Carpenter's The Thing!)

If you like or are interested in Call of Cthulhu, Monster of the Week, Dresden Files, X-Files, Kolchak: The Night Stalker, Apocalypse Keys, World of Darkness, or Gumshoe, you’ll probably find something in Eureka to really enjoy.

Intense, tactical combat! 

Hits are devastating, and misses are unpredictable–firing a gun will always change the situation somehow, for better or for worse!

Now in Technicolor!

Evocative artwork from talented femme-fatales @chaospyromancy and @qsycomplainsalot and the mysterious @theblackwarden paint a gorgeously-realized portrait of a world with shadows lurking in every corner.

Beta Copies through the Patreon

If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.

The A.N.I.M. TTRPG Book Club

If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes

Other Stuff

We also have a ko-fi and merchandise if you just wanna give us more money for any reason.

We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.

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By this point, $42+ backer emails have been sent. If you were a $42+ backer on the Eureka Kickstarter, check your email and get back to us as soon as you can with your submissions.

Check your spam folders.

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Anonymous asked:

You do of course understand that the reason most people prefer DND 5E is that it's one of the easiest systems to learn? Like I'm sorry it's all well and good to 'break up the cultural monopoly' but I have Dyscalculia and DND is seemingly the only tabletop system that doesn't consistently ask me to do a hefty amount of complex math. I've never given WOTC a penny but the reason I've primarily played 5E over basically everything else is it's the only system that was extremely easy to learn and completely self explanatory. (Also - I like elves and magic and shit.) You roll one dice to see if you can do a thing, you add whatever your plus or minus is, and then roll damage where appropriate. Easy. Meanwhile seemingly everything else is like "Okay so you roll two dice except sometimes it's four and then you take this stat and you divide it by that dice roll and then you add a number equivalent to the day of the week unless it's a leap year then you times that by three and if you get a prime number you can lift that coffee cup." Like have you ever heard of Villains and Vigilantes, for instance? It's fucking insane.Like I'm not saying I don't get why you wanna make this point? But I feel like I have to point out that most people who make indie TTRPG's don't seem to focus on accessibility when designing their systems and they are EXTREMELY intimidating for new players. And often, what people who are big into TTRPG's do is assume that because THEY fully understand this system and how it works, new players will too just as easily. The amount of times I've spoken to a GM, said "This sounds a bit complicated", and they've gone "No no no it's easy" and then described the most complicated set of rules I've ever heard is ridiculous.

Okay it sounds you’ve had a very narrow range of experiences with RPGs then because D&D 5e is on the higher end of complexity when it comes to RPGs and most indie RPGs are actually a lot less complex than D&D 5e. Like, Villains & Vigilantes is not the median when it comes to RPG complexity. There are systems even lighter than D&D out there. :)

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I think D&D being easy to learn has more to do with its cultural dominance and not the actual simplicity of its rules. Quick, someone explain how many spells a character can potentially cast per round.

I’ve found a lot of stuff easier to figure out in DND because of an abundance of online resources, mostly made by fans! But having played some other games (and read even more rulebooks) it’s really not any easier than most games, and a lot of the actual mechanics of the game go generally unknown or unexplained

Without an online cheat sheet my groups wouldn’t have known that the dodge action is a thing any class can do, or that RAW you can only cast one spell per turn (twinned spell do not interact) and whatever amount of cantrips (per the action economy)

Makes me sad that other games I am interested in are harder to sell or get into because there’s just, less resources for it

tbh, you don’t even have to get indie. if dyscalculia is your issue, World of Darkness and most other White Wolf/Onyx Path systems have no meaningful math apart from counting. even dice results in nearly all circumstances are merely checked for pass/fail against a usually static number without any modifiers. admittedly, many of their games’ systems and subsystems could benefit from having a flowchart or summary, but that is absolutely as true for just about every edition of D&D, as well.

the FFG edition of Legend of the Five Rings is simpler than D&D on both the maths and systems fronts, and as i understand it, their Star Wars system is built similarly, though i must admit i haven’t actually played that one myself.

…does Apocalypse World count as indie? coz if i can count it, that’s about as simple as game systems get before you reach things like Lasers & Feelings or FATE/FUDGE. and its a family of games with incredible power and versatility that won me over from my 20-year d20 System streak the moment i simply skimmed through my first PbtA book.

so i’m sorry to say but if you think that every game that isn’t D&D is Rolemaster or GURPS, you simply haven’t looked.

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I was interviewed on Storyteller Conclave!

You’ve probably seen several posts on here about how I’m going to be on Storyteller Conclave talking about Eureka. If you haven’t, you’re going to, because there’s still some in the queue and I’m not going to remove them.

But, that happened, and it was a great time! You can listen to the episode here, here, here, or here!

I wasn’t on my A-game the whole time unfortunately, I had some mic trouble for about the first 20 minutes, along with some other distractions on my end that kept me from focusing early on, but luckily I had team member @ashweather to support me and help me out.

If you can bear with the rocky start, there’s a lot of good insight into the design of Eureka: Investigative Urban Fantasy in this podcast, and a lot of it goes into stuff that we haven’t really covered on this blog, especially the themes.

We talk about the realistic and simulationist nature of Eureka and how this serves its gameplay and themes, we talk about how it takes inspiration from John Woo films such as Hard Boiled, its pretty unique approach to the concept of HP, how it approaches and flips the concept of "winning", and its deeply character-driven nature.

Of course we also talk about Eureka's unique and awesome rules for investigative gameplay, and how it improves upon games that did investigative gameplay before it. How it trusts the players' intellect, but also won't leave them totally twisting in the wind after a bad roll or two!

My favorite thing we talked about, near the end of the show, was Eureka’s approach to monsters, disability, and its sympathy towards “bad people.” I’m actually going to be writing a whole essay on this topic hopefully before the Kickstarter ends on May 10th, but you can get a really good gist of it just from listening to this episode of the podcast.

Oh and on that subject, the hosts, two veteran Vampire: The Masquerade players, said in the show that in many ways, Eureka does vampires better than VTM. Like, wow, that’s high praise..

Here’s a reminder also that Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th, 2024. Back it and get yourself a copy plus custom artwork or the chance to get your blood sucked by vampires as an entry on the random victim tables for playable monster PCs! With every stretch goal we meet, the game gets better and better. Tons of beautiful new artwork, new options for gameplay, and even two entirely new playable Monsters could be added to the book, so visit the Kickstarter and secure your copy today!

If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!

If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!

You can also support us on Ko-fi, or by checking out our merchandise!

Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!

We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.

Hey y'all, since I've been complaining a lot about D&D 5e recently, I think y'all should know that my friends at A.N.I.M. are running a book club (where I'm also involved as one of the moderators) where we vote on a new TTRPG to play on a semi-regular rotation and discuss them! Get in there and vote for Against the Darkmaster, which I've nominated, if you want to play a crunchy d100-based RPG heavily inspired by Rolemaster! :) (the other nominations are good too)

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The Story Told RPG Podcast reviews Eureka: Investigative Urban Fantasy for their 147th episode!

Even thoough they don't get deep into the nitty-gritty of the exact mechanics, you can tell they really get it, and their casual conversation about it is really enjoyable and entertaining!

We are so proud and excited to be getting this much attention on our debut project after working so hard for years on it, keep telling people about Eureka, keep backing the kickstarter and aiming for this stretch goals, we're still going until May 10th!

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six4tyfour

This was successfully funded!

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An absolutely incredible review of the beta version of Eureka: Investigative Urban Fantasy by review Willy Muffin on youtube, complete with visuals and actual analysis!

I'm going to also add to this post a comment that I left on the video, offering further insight into the design intentions of the game, though the comment might not make as much sense if you haven't watched the video yet.

Hey, lead writer of Eureka here, first of all I wanna say how good and professional this review is, it’s almost indescribable how it feels to see our project taken so seriously and given real analysis, complete with visuals and everything! We would be super impressed and happy with it even if you didn’t like the game—but luckily it sounds like you loved it hahaha

I’d also like to address a few things throughout the video, not as arguments or rebuttals, just further developer insight for everyone

Re: “Urban Fantasy.” “Urban Fantasy” is basically just another term for “modern fantasy”, just a fantasy story that takes place in the 20th or 21st century and deals with the intersection of contemporary life with the supernatural, and it might be an Americanism, or even a Southern-ism, since it has a lot of connections and origins in the living folklore of New Orleans, so I shouldn’t be surprised it isn’t a term everyone is familiar with. Just think of it as the kind of genre where instead of the vampire living in a secluded scary castle, his name is Phil and he’s your roommate haha. What We Do in the Shadows, Shadowrun, and the World of Darkness games are all some other good examples of “urban fantasy.”

Re: Scooby-Doo. Oh we would LOVE for you to run a Scooby-Doo-like wacky mystery with Eureka. Even though the main tone is dark and gritty and noir, we did intentionally build it so that it could run more lighthearted stuff as well! There’s even a few Scooby-Doo references to be found throughout the text, and if we hit a certain stretch goal on the Kickstarter, we’re going to be adding a bunch of Scooby-gang-inspired traits, including the option to play a Talking Dog!

Re: Combat being the largest section, even larger than Investigation. First of all, that’s kind of an illusion that is the result of the game being unfinished. I have a tendency when I write rules to use really long sentences, overexplain things, repeat myself, etc, and that dramatically bloats the rules text and page count, but that’s why we have an editor! She goes through after the fact and trims most of the fat off my bloated writing style to make it flow smoother and read faster, and take up less space. The PDF that was read for this review has had the Investigation chapter copy-edited (and cut down in size by about 25%!), but the editor hasn’t gotten to the combat chapters yet, so they still have a hugely inflated page count. When she’s done with them, you can expect each combat chapter to also be cut down in size by about 25%, so they won’t be nearly so large a chunk of the book.

Secondly, I’ll explain our reasoning for why the combat chapters and advanced combat rules are such a big chunk of the rules text, it’s intentional design which I will now explain. If anyone still doesn’t agree with that design, that’s fair, and that’s why we made the Basic Combat Rules an option.

The reason that the advanced combat rules are the default, and the reason they exist at all, is because it incentivizes and rewards Investigation. If combat is super deadly, it makes Investigation, snooping, and spying more appealing than kicking down the door and getting your head blown off. But of combat is super deadly, it also needs to be very deep and tactical, because if it’s deadly but shallow, then there’s no player agency. “Combat starts, roll some dice, okay your guy is dead.” That’s no fun. So by adding rules and modifiers for cover/elevation, distance, the difference between a pistol and an assault rifle, etc. we make it so that not only is combat its own high-stakes puzzle, but make it so that when the PCs HAVE to engage in combat, all their investigation can really pay off and save their lives. Spying on a building to find out the number of goons stationed there and how they are armed helps you plan and assess risk, stealing the blueprints to the building helps you know how to get the drop on the goons, and know the best places to attack from so that they are stuck out in the open and you are not, etc. and having rules for those things means that all the PCs’ snooping and planning makes a real mechanical difference in whether they live or die.

That’s just my opinion though, and one of the biggest reasons WHY we decided to write the combat with as much depth as we did.

Anyway, thank you again for this review and analysis of our project, our Kickstarter jumped up by about ten more backers in the evening when this video went up after several days of no new backers, and we have to assume we have this video, and all of you watching and reading this, to thank. You’re really making our dreams come true. :)

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elfreys

“you should be the bigger person” absolutely not. i’m cursing his entire bloodline.

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Does anyone know any games that have rules support for choking people?

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ashweather

Eureka: Investigative Urban Fantasy, the game I am editing, has rules for strangulation. It's a modern-setting game mostly centered around investigation and mystery solving, so it might not be what you're looking for, but if that is an element of the story you're wanting to tell then I think it's excellent. Here's a link if you want to grab a free demo.

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"FORIVA: The Angel Game," a Eureka: Investigative Urban Fantasy Adventure Module

(Promotional art by @chaospyromancy, one of our team artists.)

"FORIVA: The Angel Game" has been sitting on our patreon in an unedited state for over six months now, but as of this patreon update, after three weeks of editing, we can finally call it finished. (Well, except for the artwork, but that just gives you more to look forward to in future patreon releases!)

Somewhere, a mother stares wordlessly at her hospitalized son who doesn’t recognize her, and wonders why this is happening to her family. Somewhere, a private detective smiles as his client offers a generous reward for someone–anyone–to blame for what was done to his children. Somewhere, a young girl tears down the advertisements that were covering up the missing poster of her friend. 

The year is 1999, and society is equal parts optimistic and apprehensive about the new millennium. Fears of the Y2K bug are circulating, Bill Clinton is still in office, and the popularity of video arcades is on the decline.

A rash of hospitalizations and disappearances has struck in Shreveport, Louisiana*, with all of the victims so far being teenagers and children. Each case might at first seem unconnected, save for their close proximity in time to one another sending ripples throughout the community. Local news has been covering the story for days now, capitalizing on the fear and uncertainty of concerned parents, something that might seem like a distant problem to each investigator, until it strikes someone they know….

This is a fully fledged horror-mystery adventure module for use with Eureka: Investigative Urban Fantasy, expected time run 3-6 dread-filled sessions, and you can get it now for only $5 on our patreon. And speaking of the A,N.I.M. patreon, there’s no better time to sign up, since we just released a big update to the beta rulebook, we just launched the Gorgon Initiative! Long story short, the playable gorgon monster type is a Kickstarter stretch goal we didn’t hit, but if we can reach 50 total patreon subscribers before the end of June, we’re going to be adding it to the book anyway! At the time of writing this, we’re at 41/50! You could make the difference, and get all this new Eureka content to boot!

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