From the course: Using Gamification to Create Learner Engagement
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Why fun is a valuable to organizations
From the course: Using Gamification to Create Learner Engagement
Why fun is a valuable to organizations
- "The opposite of play is not work. "The opposite of play is depression." So says Dr. Stuart Brown, Founder of the National Institute for Play. But the sad truth is that too often, organizations view fun as a bad thing. It shouldn't be viewed that way at all. In my experience, when managed appropriately, a fun environment helps to enhance engagement, foster creativity, and helps with employee retention. The goal is not to pursue fun for the sake of fun, but rather to allow fun to be a byproduct of the gamified experience, which needs to be tied to the work to be performed. You want to tie your gamification effort to specific work outcomes that you'd like to see accomplished, as I hope you wrote in your Gamification Worksheet. If not, now would be a good time to revisit the worksheet. Now, just because we have a serious performance outcome and have identified the components that make the outcome possible, it doesn't mean fun can't be integrated into what we're doing. Fostering a sense…
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