From the course: Unity: Working with Google Firebase

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Demo: What you're building

Demo: What you're building

- [Instructor] The goal of this course is to come away with the solid foundational knowledge and hands-on experience with the Firebase SDK, specifically, its authentication and real time database features. I also want you to have a skeleton of a reusable data service that you can expand going forward with your own game projects. We'll start with an onboarding scene, where we have a user register a new account or log in to an existing one. In order to sign up a new user, you'll have to run the project in X code, so that we can access the Firebase authentication API, but you'll still be able to log in and test our other scene here in the Unity Editor. Don't worry about this too much right now. We'll go through it step by step. If we run our game, can enter a valid email, and the password doesn't really matter at this point, so it can be nothing or you can enter whatever you'd like, as long as it's not run in X code, and just hit log in. You'll see that the game is loading, and then…

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