From the course: Unity Medical Visualization: 02 Animation and Coding

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Creating an explode controller

Creating an explode controller

- [Instructor] In this section of the course, we're going to be looking at implementing this message for the heart object, the bubble message. This is designed to display different areas of the heart, to sign post them, and to indicate what they are. Now we created the bubble prefab in an earlier movie of the course. I've gone ahead and selected that in the hierarchy panel and activated that from the inspector to see that inside the view port. And really, all this bubble message contains is a text object here and the mesh, which indicates the relevant area of the heart. Now, the problem with this mesh, as it stands right now, if I take a look for example, at the scene view, is if I rotate the view around to catch an angle of the message, around about here for example, you can see that this is a very, very acute angle and we can't read the message and we can see how thin this bubble is. What I want to do is I want to have…

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