From the course: Unity Medical Visualization: 02 Animation and Coding
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Animating organ parts - Unity Tutorial
From the course: Unity Medical Visualization: 02 Animation and Coding
Animating organ parts
- [Instructor] In the preceding movie we set of the heart animation, the valve pumping, the beat animation so that it plays automatically when the level begins. And for the purposes of demonstration this is totally fine. But when we build our visualization we're going to want the ability to start and to stop this animation on demand. We may even want the ability to control the speed of the animation to take a more careful look at the motion of the heart. I want to now start creating the setup we need to be able to start and stop the animation during the visualization at any point. Now I don't want to suddenly start and stop the animation whenever we need in a kind of immediate binary way. I don't want to just say stop the animation and then it comes to a freezing spot immediately and then to start the animation and it leaps back into playing again. We want to have a nice smooth transition so that when we want to stop…
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