From the course: Unity 3D: Lunchtime Lessons

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Understanding the Master Stack

Understanding the Master Stack - Unity 3D Tutorial

From the course: Unity 3D: Lunchtime Lessons

Understanding the Master Stack

- [George] Hi, I'm George Maestri. Today we're going to take a look at Unity's new Master Stack, which is a part of Unity 2020.2 and above. It's also part of Shader Graph 10 and above. And this is just a different way of authoring shaders. So let's go ahead and start off by creating a shader and then I'll show you the differences between old and new and then we can go from there. So I'm going to go into my temp folder here and just right click and create a shader. So I'm going to go Create, Shader and we're using HD Render Pipeline. So let's go ahead and select HD Render Pipeline, Lit Shader Graph. And what this does it creates what's called a shader graph. Now, if I double click on this, it brings up this shader, so I'm actually going to tear this off and let's go ahead and zoom in a little bit. Now, when I do this, you'll see a little bit of a difference here. So in newer versions of Unity, you get this and this is…

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