From the course: Unity 3D: Lunchtime Lessons
Unlock the full course today
Join today to access over 24,400 courses taught by industry experts.
Understanding the Master Stack - Unity 3D Tutorial
From the course: Unity 3D: Lunchtime Lessons
Understanding the Master Stack
- [George] Hi, I'm George Maestri. Today we're going to take a look at Unity's new Master Stack, which is a part of Unity 2020.2 and above. It's also part of Shader Graph 10 and above. And this is just a different way of authoring shaders. So let's go ahead and start off by creating a shader and then I'll show you the differences between old and new and then we can go from there. So I'm going to go into my temp folder here and just right click and create a shader. So I'm going to go Create, Shader and we're using HD Render Pipeline. So let's go ahead and select HD Render Pipeline, Lit Shader Graph. And what this does it creates what's called a shader graph. Now, if I double click on this, it brings up this shader, so I'm actually going to tear this off and let's go ahead and zoom in a little bit. Now, when I do this, you'll see a little bit of a difference here. So in newer versions of Unity, you get this and this is…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
(Locked)
Understanding the Master Stack3m 29s
-
(Locked)
Working with Shader Graph nodes5m 48s
-
(Locked)
Animate water materials with textures7m 25s
-
(Locked)
Adding ripples to water5m 42s
-
(Locked)
Add controls to Shader Graph6m 11s
-
(Locked)
Transparency in Shader Graph3m 4s
-
(Locked)
Volumetric lighting in HDRP4m 8s
-
(Locked)
-