From the course: Unity 3D 2021 Essential Training
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Object and light parameters for baking - Unity Tutorial
From the course: Unity 3D 2021 Essential Training
Object and light parameters for baking
- [Instructor] When going over a scene, like the one we're setting here, the exercise you need to go through is to ask yourself, what are the lights where shadows won't be impacted by moving characters or changes in the scene? So for our project, we're lucky enough that we won't have any dynamic objects such as a character. So let's take a look at the first step for baking our lights and what needs to be done at the object levels. So what I would do is click on the country kitchen here. And one thing that you have at the top in the inspector is the word static. So if you click on that, that means that this particular object or all the objects within that object will be baked. So if you click there, it's going to say, well, do you want to have all the children to static? Yes. And now we have all of these elements that are going to be baked with a light map. But the problem is, is when you start having dynamic objects.…
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- Ex_Files_Unity_3D_2021_EssT_Ch2.zip
- Ex_Files_Unity_3D_2021_EssT_Ch3.zip
- Ex_Files_Unity_3D_2021_EssT_Ch4.zip
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- Ex_Files_Unity_3D_2021_EssT_Ch8.zip
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- Ex_Files_Unity_3D_2021_EssT_Ch14.zip
- Ex_Files_Unity_3D_2021_EssT_Ch15.zip
- Ex_Files_Unity_3D_2021_EssT_Final_Resources.zip