From the course: Unity 3D 2021 Essential Training
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Guidelines for asset import - Unity Tutorial
From the course: Unity 3D 2021 Essential Training
Guidelines for asset import
- [Instructor] When importing assets into Unity, and depending on the assets, you need to be aware of a few elements to be able to successfully import your assets and avoid issues down the road. In most cases, the assets will be created outside of Unity, and then imported into the program, and this is what we'll do later on. So let's explore what these elements are. First, you want to make sure you keep your 3D object, or meshes, with a low-polygon count and as clean a model as possible. Your 3D models need to have a clean topology. And what we mean by this is simply that when you look at the model, its surface polygons are even, and well-distributed across the mesh. When 3D modelers, or yourself, create your models, you want to make sure you have them snapped to the origin or at zero zero. This will help bring them into Unity, and then you'll have the models at the origin of your scene where you can position them…
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- Ex_Files_Unity_3D_2021_EssT_Ch2.zip
- Ex_Files_Unity_3D_2021_EssT_Ch3.zip
- Ex_Files_Unity_3D_2021_EssT_Ch4.zip
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- Ex_Files_Unity_3D_2021_EssT_Ch7.zip
- Ex_Files_Unity_3D_2021_EssT_Ch8.zip
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- Ex_Files_Unity_3D_2021_EssT_Ch14.zip
- Ex_Files_Unity_3D_2021_EssT_Ch15.zip
- Ex_Files_Unity_3D_2021_EssT_Final_Resources.zip