Maya 2025 Essential Training
With George Maestri
Liked by 244 users
Duration: 4h 46m
Skill level: Beginner + Intermediate
Released: 7/24/2024
Course details
Discover how to create high-quality 3D models and animations in Maya 2025. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, smoothing, working with curves, and more. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity—as well as integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows you how to add movement and life to your work with the built-in Maya animation tools.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
Learning
LinkedIn Learning
Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Download or print out as PDF to share with others
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Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
4.9 out of 5
The overall rating is calculated using the average of submitted ratings. Ratings and reviews can only be submitted when non-anonymous learners complete at least 40% of the course. This helps us avoid fake reviews and spam.
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Corey Smith
Corey Smith
Computer Graphic Technology Student at North Carolina Agircultural and Technincal State University
Contents
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Overview of the Maya interface3m 16s
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Working with files and Maya projects2m 3s
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Navigation in Maya2m 58s
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Configuring viewports48s
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Using the hotbox and marking menus3m 36s
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Configuring workspaces1m 42s
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Setting preferences2m 51s
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Configuring plug-ins2m 58s
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Selecting objects2m 29s
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Using the Move tool3m 57s
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Rotating and scaling2m 30s
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Manipulating pivots2m 32s
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Duplicating objects3m 16s
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Understanding the Channel Box2m 17s
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Working with the Attribute Editor2m 28s
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Maintain accuracy with snapping2m 47s
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Render settings6m 17s
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Add and control light4m 53s
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Arnold light types4m 18s
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Image-based lightning and skydomes3m 35s
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Using objects and lights2m 26s
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Adding cameras5m 23s
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Adding depth of field in Arnold3m 15s
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Creating motion blur in Arnold2m 59s
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Render view and final output3m 43s
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Understanding the animation interface7m 39s
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Animating objects using Set Key5m
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Modifying keys on the Timeline3m 6s
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Modifying keys in the Graph Editor4m 28s
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Using the Dope Sheet2m 47s
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Creating animation cycles3m 18s
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Animating objects along spline paths4m 23s
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Visualizing animation3m 12s
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Time slider bookmarks2m 4s
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Draw on screen with Blue Pencil3m 4s
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What’s included
- Practice while you learn 1 exercise file
- Test your knowledge 11 quizzes
- Learn on the go Access on tablet and phone