Create an Animated Character in Blender 2.9
With Darrin Lile
Liked by 13,452 users
Duration: 14h 33m
Skill level: Intermediate
Released: 4/16/2021
Course details
If you’ve ever wanted to create your own 3D animated character, this course is for you. Using open-source software—Blender and the paint program Krita—instructor Darrin Lile goes through every step of the process. He starts with creating the look of the character, showing how to bring in reference images, create textures for clothes, rig the bones of the character, and create, cut, and style your character’s hair. Darrin then gets into the animation process, demonstrating how to set up a reference video in the Blender interface, animate character movements, and create lip sync animation for a dialogue track. He finishes the course by adding music and sound effects, then rendering the final animation to a video file, so you can share your new creation.
Skills you’ll gain
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4.8 out of 5
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Contents
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Beginning the Loop mask10m 21s
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Completing the Loop mask7m 47s
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Pulling the face into 3D11m 27s
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Adjusting the face and adding the eyes14m 44s
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Extruding the forehead and top of head9m 47s
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Creating the back and side of the head9m 46s
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Extruding the neck12m 17s
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Creating the ears10m 12s
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Creating the inner mouth12m 43s
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Adjusting the lips and extruding the tongue8m 16s
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Beginning the gums10m 50s
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Modeling the top teeth12m 7s
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Finishing the teeth11m 6s
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Extruding the torso7m 45s
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Modeling the legs10m 45s
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Creating the arms8m 34s
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Creating a finger10m 10s
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Extruding the hand12m 33s
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Connecting the thumb6m 8s
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Extruding the foot8m 56s
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Finishing the feet10m 29s
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Establishing the materials10m 33s
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Beginning the color map10m 20s
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Working on the color map9m 38s
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Generating a normal map in Krita10m 28s
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Texturing the eyes6m 23s
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Beginning to texture paint8m 36s
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Texture painting the skin details11m 53s
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Painting the freckles8m 12s
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Painting the shirts stripes9m 51s
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Placing the joints of the rig12m 24s
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Adjusting the finger joints8m 46s
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Placing the joints of the face10m 7s
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Continuing the face joints8m 17s
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Modeling the eyelids9m 46s
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Arranging the joints of the eyelids6m 23s
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Completing the MetaRig3m 45s
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Adjusting alignment of the rig8m 48s
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Rig layers and control objects7m 49s
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Modifying the control objects5m
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Binding the rig10m 41s
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Parenting the eyes, hair, and teeth8m 15s
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Adjusting the character weights10m 16s
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Assigning weights to the leg13m 3s
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Finishing the leg weights13m 32s
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Adjusting the torso weights8m 31s
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Assigning weights for the fingers14m 49s
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Assigning weights for the arm13m 34s
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Adjusting the weights of the face11m 11s
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Creating a shape key for eye blinks7m 46s
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Testing the rig13m 9s
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone