From the course: Create an Animated Character in Blender 2.9
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Rendering the final animation
From the course: Create an Animated Character in Blender 2.9
Rendering the final animation
- [Instructor] Now, it's time to adjust our settings to get ready for the final render. And the very first thing I want to do is move the animation because remember this used to be at frame one, right? And to keep it in sync with the audio I need to move it to, let's see where it is. It begins at a frame 31. So, let's go back to the layout here and I'm going to select the rig and change from object mode to pose mode here. I let the A key to select everything and here's our animation down here. The main key frames. And what we need to do is select all of these and move these up to frame 31. All right, so let's just hit the A key, let me zoom in here. I'm just scrolling the mouse wheel and I'll hit G and let's move this right to here, like that Now, let's give this a try. I'm going to come back over here and pull the overlays down and turn on extras and we can see the lights and the camera now. So, I'll hit the zero to…
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Contents
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Setting up the interface for animation8m 57s
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Beginning the contact poses13m 33s
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Continuing the contact positions11m 3s
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More contact positions11m 44s
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Ups, downs, and planting the feet13m 22s
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Working on the feet11m 27s
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Arms, fingers, shoulders, and head14m 42s
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Animating the wave14m 5s
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Creating a FaceCam and eye blinks10m 11s
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Beginning the lip-sync animation12m 49s
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Continuing with lip-sync animation13m 12s
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Creating a test render13m 23s
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Making final adjustments9m 13s
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Using the graph editor7m 31s
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Fixing the weights of the shorts4m 50s
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Adding music and sound FX6m 46s
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Rendering the final animation12m 11s
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Conclusion35s
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