From the course: Create an Animated Character in Blender 2.9
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Creating the arms
From the course: Create an Animated Character in Blender 2.9
Creating the arms
- [Narrator] Now to begin the arms we're going to need to create an opening similar to what we had with the legs, but for this we're going to need to delete a few faces. So let's select a few faces here. Let's see if that's going to be good. We'll go back to the reference images here and I'll hit the three key and press Alt + Z so we can see through it. And we could select maybe these here, or we could select all of these. I think I'd rather select a three by two rather than a four by two if I had my choice here. I think maybe let's work with these faces right here. So I've just got six faces selected. And I think let's just delete these. Let's hit X and delete faces, and here we go. Now I'll hit the one key so we can see the points, and we need to begin this opening here as a circle. As we extrude these out, we want to begin with a circle. So the arm is in the proper shape. So what let's do is hit the N key and come…
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Contents
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Beginning the Loop mask10m 21s
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Completing the Loop mask7m 47s
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Pulling the face into 3D11m 27s
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Adjusting the face and adding the eyes14m 44s
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Extruding the forehead and top of head9m 47s
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Creating the back and side of the head9m 46s
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Extruding the neck12m 17s
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Creating the ears10m 12s
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Creating the inner mouth12m 43s
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Adjusting the lips and extruding the tongue8m 16s
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Beginning the gums10m 50s
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Modeling the top teeth12m 7s
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Finishing the teeth11m 6s
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Extruding the torso7m 45s
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Modeling the legs10m 45s
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Creating the arms8m 34s
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Creating a finger10m 10s
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Extruding the hand12m 33s
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Connecting the thumb6m 8s
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Extruding the foot8m 56s
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Finishing the feet10m 29s
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