From the course: Create an Animated Character in Blender 2.9
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Beginning to texture paint
From the course: Create an Animated Character in Blender 2.9
Beginning to texture paint
- To begin texture painting here in Blender, we're going to need to do a bit of setup with the user interface. So let's go over to the Texture Paint tab here and it's looking pretty strange here. And that's okay. All we need to do is get rid of this normal map that we just used. So I'll just click on the X here. And then we need to deal with the strange color here on the character. And anytime Blender is giving you this strange, ugly, pinkish color, all it's trying to tell you is that something is missing. So since we're here in the Texture Paint tab and Texture Paint mode, it just means that we're missing a texture paint layer. So we need to create one of those. I'm going to come up here and go to viewport shading so we can see the material in textures again. I'm going to create a new window here again, just like we did in the UV editor. And I'll change this to a shader editor. I'll hit the N key to close that…
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Contents
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Establishing the materials10m 33s
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Beginning the color map10m 20s
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Working on the color map9m 38s
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Generating a normal map in Krita10m 28s
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Texturing the eyes6m 23s
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Beginning to texture paint8m 36s
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Texture painting the skin details11m 53s
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Painting the freckles8m 12s
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Painting the shirts stripes9m 51s
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