From the course: Blender: Vehicle Modeling
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Finalizing the front fender - Blender Tutorial
From the course: Blender: Vehicle Modeling
Finalizing the front fender
- Now I have part of the headlight in place here. You can see we've got the outline for the headlight. I basically just sculpted this body into a reasonable shape that looks fairly smooth. Again, we can always tweak this as we move forward. Now, the next thing we need to do is start doing the inside of this front fender. I'm going to start by finishing off the headlight. What I want to do is actually take some faces. I'm going to go into Edit mode, make sure Faces are turned on, and I'm going to select these eight faces right here. I'm going to duplicate them and mirror them. I can duplicate them by hitting control + d, and that duplicates those faces and it keeps them within the model. Then I'm going to scale them the opposite direction, so I'm going to scale them through zero and back into a negative space and then kind of move them in. Now what I need to do is just snap these together, and we should have kind of almost like a mirror image of that headlight. Let's go into Vertex…
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Blocking out the front fender9m 7s
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Adding detail to the the front fender9m 24s
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Detailing the headlights10m 58s
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Finalizing the front fender8m 48s
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Roughing out the hood and front end11m 21s
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Finishing the front end6m 26s
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Finishing the hood10m 36s
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