From the course: Agile Practices Using AI
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Playground plant
From the course: Agile Practices Using AI
Playground plant
Building a playground is very different than growing a plant, and this is a great way to describe this upfront. A waterfall design versus a dynamic feedback loop, which is agile or continuous improvement. Let's first take a look at a traditional software development lifecycle or even building, let's say a factory back when the model T was around. You have a requirement. You go through to the next stage, which is the design, the implementation, the verification and the maintenance. Now, a very good example of this would be a children's playground. In theory, you should know everything about what that structure is going to do. You should know about also you know the safety requirements. You should know about the materials you're going to use. There should not be any surprises in building a playground. So, this really upfront design pattern, where you go from one step to a to another, is actually very good for a children's playground. But on the flip side, think about trying to do that…
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Contents
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Course introduction1m 23s
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Waterfall model2m 25s
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Playground plant1m 58s
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Five Whys technique4m 6s
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Productivity techniques4m 32s
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Pragmatic Agile2m 42s
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Effective technical discussions: Introduction1m 39s
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Trello4m 23s
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Planning with spreadsheets4m 52s
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Anti-patterns4m 52s
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Effective technical discussions: Technical demo10m 41s
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Demo videos1m 33s
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Effective critical thinking5m 2s
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Effective triple threat2m 42s
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Effective technical teamwork: Introduction29s
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Effective technical teamwork5m 56s
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Introduction effective technical project management1m 56s
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Developing effective technical project management5m 23s
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AIOps1m 53s
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Diagram: Prompt engineering3m 47s
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Summarizing text with Claude5m 28s
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AI pair programming: Paradigm shift3m 5s
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AWS CodeWhisperer for Rust7m 47s
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Serverless Bedrock diagram2m 28s
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Bedrock knowledge agent with RAG2m 6s
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Building blocks for generative AI with WhisperCPP (RAW)2m 51s
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