From the course: 3ds Max 2024 Essential Training

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Understanding Xref external references

Understanding Xref external references - 3ds Max Tutorial

From the course: 3ds Max 2024 Essential Training

Understanding Xref external references

One of the best practices in 3D graphics, or really any computer project, is versioning. That simply means saving out many versions of a file. It's an insurance policy in case something goes wrong. And in 3D graphics, things go wrong all the time. If you just use the Save command in a computer program, you're updating the existing file. In other words, you're overwriting the data in that file with new data. And when you do that, you don't have an earlier version to go back to. That often means that you cannot revert any changes that you've made. That in turn means you may have to waste a lot of time attempting to manually get back to an earlier state. For my own projects, it's not unusual at all for me to have a hundred or more versions of the same thing. That might sound excessive, but it's really not. If I save a new version every 10 minutes and make backups at the end of every workday then I will never lose more than 10 minutes worth of work. That is critical in a production…

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