From the course: 3ds Max 2024 Essential Training

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Setting rotation Axis Order to emulate a tripod

Setting rotation Axis Order to emulate a tripod - 3ds Max Tutorial

From the course: 3ds Max 2024 Essential Training

Setting rotation Axis Order to emulate a tripod

In the previous movie, we saw the importance of using gimbal coordinate system when rotating a free camera. Now, let's go a little bit deeper and talk about rotation axis order. That will allow us to emulate the mechanics of a real-world tripod. Gimbal mode accurately represents the complex interaction of rotational axes. These are what's known as Euler angle rotations, E-U-L-E-R, named after the mathematician who developed this system. The three rotation axes are calculated sequentially in a particular order. That results in a kind of inheritance in which the orientation of the rotational axes depend on one another. So to illustrate, I'll choose the Rotate tool and go into Gimbal, Reference Coordinate System, and select the camera in the viewport. If I rotate around a particular axis, the other axes may or may not inherit that rotation depending upon the rotation priority. For example, if I rotate around the green y-axis in gimbal mode, we see that the red x-axis actually follows it…

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