From the course: 3ds Max 2024 Essential Training
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Creating primitives with keyboard entry - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Creating primitives with keyboard entry
Now that we've tamed the 3ds Max user interface we can proceed now to actually creating some objects. And we can create objects in a couple different ways. One way is through the main menus. You'll see create and there are a bunch of categories such as standard primitives. A primitive is a building block object such as a box or a sphere. If you do it this way you only have the option to create objects interactively by clicking and dragging, you don't have the ability to plug in numerical values at this stage. However, if you create primitives using the other method, then you can choose whether you want to plug in numerical values or interactively drag in order to create your object. So usually 3ds Max users will do it the other way, which is through the Create panel. So over here we've got our Create panel and we see that the Create panel has a bunch of categories. Geometry, Shapes, Lights, Cameras, and so on. And sometimes within each one of these object categories there are going to…
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Contents
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Getting familiar with the interface4m 9s
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(Locked)
Customizing a workspace6m 5s
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(Locked)
Customizing background and grid colors9m 15s
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(Locked)
Creating primitives with keyboard entry6m 33s
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(Locked)
Creating primitives interactively with the mouse4m 20s
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(Locked)
Position objects with Select and Move5m 25s
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(Locked)
Rotate and scale objects6m 45s
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(Locked)
Navigating in viewports5m 23s
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(Locked)
Orbit and viewport Undo6m 1s
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(Locked)
Accelerate workflow with hotkey shortcuts6m 25s
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(Locked)
Customizing hotkeys6m 27s
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(Locked)
Choosing viewport shading modes5m 23s
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(Locked)
Advanced viewport settings8m 37s
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(Locked)
Configuring viewport layouts2m 41s
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