From the course: 3ds Max 2024 Essential Training
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Constraining sub-object transforms - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Constraining sub-object transforms
In the previous movie we inserted a new edge loop here at the bottom of this organically curved c-cushion. We did that using the swift loop tool. Now we're going to use that edge loop as a sculptural element for controlling the shape of the subdivision surface model. I want to achieve a depression or a notch here at the bottom which will then allow me to detach part of the model. I want to end up with a soft c-cushion at the top and a separate plastic base. Constraints will help us control the transforms as we move those sub-object selections around. And the more complex the sub-object selection is the more helpful the transform constraints will be. Currently we're seeing the subdivided version of this model. Let's select it and in the modeling ribbon we want to be in modify mode so click on that if necessary. Also go down to the bottom of the stack by clicking Previous Modifier a couple of times until we're at the level of the editable poly. If we get in close on this border edge…
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Contents
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Understanding subdivision surfaces4m 35s
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(Locked)
Best practices for modeling subdivision surfaces7m 54s
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(Locked)
Box modeling for subdivision surfaces4m 33s
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(Locked)
Modeling with the Symmetry modifier8m 35s
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(Locked)
Modeling curvature with Soft Selection9m 45s
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(Locked)
Refining geometry with SwiftLoop3m 14s
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(Locked)
Constraining sub-object transforms7m 43s
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(Locked)
Correcting a seam with Align to Grid3m 48s
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(Locked)
Sharpening corners with Edge Crease7m 21s
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(Locked)
Baking subdivisions5m 28s
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