From the course: 3ds Max 2024 Essential Training

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Constraining sub-object transforms

Constraining sub-object transforms - 3ds Max Tutorial

From the course: 3ds Max 2024 Essential Training

Constraining sub-object transforms

In the previous movie we inserted a new edge loop here at the bottom of this organically curved c-cushion. We did that using the swift loop tool. Now we're going to use that edge loop as a sculptural element for controlling the shape of the subdivision surface model. I want to achieve a depression or a notch here at the bottom which will then allow me to detach part of the model. I want to end up with a soft c-cushion at the top and a separate plastic base. Constraints will help us control the transforms as we move those sub-object selections around. And the more complex the sub-object selection is the more helpful the transform constraints will be. Currently we're seeing the subdivided version of this model. Let's select it and in the modeling ribbon we want to be in modify mode so click on that if necessary. Also go down to the bottom of the stack by clicking Previous Modifier a couple of times until we're at the level of the editable poly. If we get in close on this border edge…

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